What is Virtual COW?

Virtual COW (VCOW) has been set up so that Wargame Developments can run its annual conference - the Conference of Wargamers or COW - during the current COVID-19 pandemic. It will consist of a programme of talks, lectures, online discussions, and even some games, and will take place over the traditional COW weekend.

Saturday, 9 May 2020

VCOW Session List - last updated 01/06/2020

This post will be updated as more sessions are offered  - so please keep checking in.

The format of the listings is as follows:
Presenter(s)
TITLE OF SESSION
running time    start time                                 number of players
platform
description

The Session List

Peter Perla
WARGAMES: WHAT AND WHY
20 minutes      Friday 1930
Zoom
Plenary lecture

Mark Herman
TALK
20 minutes      Friday 2000
Zoom
Plenary lecture

Russell King
THE DAY OF THE JACKAL
90 minutes                                                                                                      6-8 players
Zoom
DeGaulle needs shooting for dishonouring our war dead and giving Algeria back to the terrorists.  This game carries out the original plan to whack DeGaulle in his car on his way to the Elysees Palace.  If you fail, you're facing the firing squad, and Edward Fox gets all the money.  Features Auntie Yvonne, Paris Match, some bonkers driving and - I shall say this only once - the over-violent, gun-toting French Police.

Ed McGrady, Peter Perla, John Curry
Unfortunate differences
2 hours            Saturday 2000                                                                        
Zoom
The game will introduce players to the active edge of professional wargaming led by two of the top professional wargamers in the world.
This is a simple, quick, force on modern force game in the area around the Senkaku’s.  It sets up a knife fight between Japan, China, and the US, one that is inevitably going to get messy.  The players represent the Japanese JTF, the US CSG commander/Commander 7th Fleet, and the Chinese Eastern Theater Command.  The Chinese have occupied the Senkaku’s with “demonstrators” and slapped an exclusion zone around the islands.  The Japanese are determined this will not stand and have sent a SAG along with a couple of amphibs to sort things out.  The US, with its UK partners (represented by a couple of UK Daring class DDGs), wants the whole thing to go away.  But the US still has a CSG muddling around somewhere out there keeping an eye on things.   We will start with a planning turn, its best to designate someone in charge as the commander, and we will communicate using maps with annotations on them. Please try and annotate legibly otherwise I may assume that your comms are not working that turn!  Basic turn sequence is:   space (settle down, remember your ROE), cyber (capabilities will be assigned), C4ISR (how do you see stuff), and then air, surface, and subsurface.  Logistics, like always, won’t play much of a role here.    
There will be three teams: Japanese, American, Chinese

John Curry
ECW VIRTUAL TEWT (TACTICAL EXERCISE WITHOUT TROOPS)
90 minutes                                                                                                   any number
Zoom
The epic struggle between King and Parliament continues.  Your army is in the line of march on the wat to take the city of YORKVILLE.  The enemy have deployed, do you dare offer battle?  You are the experienced command staff of the army, you must deploy your forces and issue your orders.
You will have maps, photographs of the terrain, ORBAT and reports from scouts.

John Bassett
GIVE ME BACK MY LEGIONS!
20 minute presentation + 40 minute discussion                                          any number
Zoom
A review of John's sprawling Roman internet game which took place in the spring, with a focus on lessons for future multi-centre games ans some thoughts on subjects for future games.

Martin Rapier
ONE HOUR WW2
90 minutes including post-game discussion                                   4 players, plus observers
Google Meet, with Skype as a backup
An adaptation of One Hour Wargames for brigade level actions in WW2.  A largeish action on a small table in a relatively short period of time for up to eight players involving toy soldiers and rulers.  Owners of Neil Thomas's 'One Hour Wargames' my struggle to find much resemblance to the original rules.

John Armatys
THE CONVOY - A SIMPLE GRIDDED AGE OF SAIL NAVAL WARGAME
2 hours including post-game discussion                                         up to 6 players
Skype
A chance to try my pre-steam, iron and steel variant of Bob Cordery's "Gridded Naval Wargames" (Eglinton Books, 2018) using a very small hand drawn board, some very old 1/3000 ships and the cheapest IT kit available.

Jim Roche
COW 2020 SINGALONG - TENS, TWENTIES AND MORE
1 hour                                                                                                  any number
Zoom
This session will feature some drinking-related songs, including 1620's The Parting Glass and 
1970's A sailor ain't a sailor, ain't a sailor any more, marking the ending of Rum Ration
I hope to provide an historical/military context for all. Along with Wee Joe and his adventures in Russia in 1920.  We will also mark Hitler's Hofbräuhaus speech in 1920 by singing the non-historical Tomorrow belongs to me, while I promote the Bernie Gunther novels.

Gary Sheffield
WARGAMING AND HISTORY/HISTORY AND WARGAMING
                                                                                                               any number
Zoom
In this talk Professor Gary Sheffield reflects on his career as a professional scholarly military historian and his other life as a wargamer. He has used wargaming for teaching purposes for over 30 years as well as being a recreational wargamer. Gary looks at how useful he has found wargaming as an educational tool, and discusses its strengths and limitations in informing his research. Over the years he has come across many influential wargamers such as Paddy Griffith and Phil Sabin, and will give his thoughts on the contribution of these people and others to the hobby/profession. Finally, he will indicate some areas in which he thinks there are possibilities to develop wargaming.

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